Tuesday, 30 July 2013
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Monday, 29 July 2013
Hud Designs
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| The Green bar if I remember was supposed to be the boost meter for sonic |
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| This is the Boost meter but without any energy |
I also found some mock up logos I made
Anyway I know this isn't exactly more traditional drawing but its always nice looking down memory lane.
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Sprite sheet
Anyway here it is the sprite sheet for the dragonborn. I did manage to animate the character to move, maybe one day I might get back to this thing and see if I could get at least one level working
Oh and if I remember correctly we worked out that dragon battles would work like a Pokemon battle, all strategy and turn based. Plus that's wayyyy easier to translate to a 2D plane then a full fledged all out epic battle between man and beast.
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Friday, 26 July 2013
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Wednesday, 10 July 2013
Extra Notes from Huston Lecture
YOU CAN BUILD UP ON GESTURE WITH SHAPE HOWEVER WE CANNOT CHANGE THE CURVE
STRUCTURE
SIMIPLICATION AND CHARACTERISTIC SHAPES
-EASIER TO FINISH
-SIMPLE SHAPES MAKE MORE PORTRAIT LIKE
-SIMPLE SHAPES OF WHAT WE SEE AND WHO WE ARE DRAWING
NATUARL CENTRE LINES OF A TORSO, HEAD AND NECK
WHEN THINKING ABOUT THE LIMBS THE LONGEST CURVE
PROFILE OF THE LEG - S CURVE
FRONT OR BACK - B CURVE
BS
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Tuesday, 9 July 2013
Art Notes
- Distance - STEP BACK FROM DRAWING EVERY 10 MINS - WILL ALLOW YOU TO SEE MISTAKES.
- Flip Trick - Hold drawing against a MIRROR - MISTAKES WILL JUMP OUT
- GET FEEDBACK - going on art forums such as Concept art.org
EXTRA STUFF
WHEN DRAWING SHOULDERS - THINK ABOUT PINCH AND STRETCH
PINCH AND STRETCH FOR A LOT BASICALLY
ELBOW TO CHEST RATIO ON ALL SIZES KEEP THE SAME AS WE AGE (EXCEPT BABIES)
SIMILAR TO WRIST/HAND TO CROTCH RATIO ALWAYS BELOW THE BELT.
AS WE AGE SPINE RATIO STAYS SAME OUR LEGS AND ARMS GROW TALLER.
ONLY DIFFERENCE BETWEEN 8 AND 7.5 HEADS IS THAT LEGS ARE SLIGHTLY SHORTER.
TORSO KEEPS SAME RATIO THROUGHOUT HEADS!!!
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Monday, 8 July 2013
Notes from Steven Huston Lecture - Gesture and Structure
- Long Axis is curved we are have a fluid design - we are made of water
- Gesture
- Structure
A sketch class is made for Decisions which marks are needed to successfully communicate a figure or story
STIFF DRAWINGS - NO GESTURE
IF ITS STIFF LONG AXIS NEEDS TO BE CURVED.
IF YOU KNOW WHAT POSE YOU WANT TO DRAW OVER DO IT ITS MOST LIKELY YOU'LL MESS UP BUT IN A GOOD WAY
Fundemental Design = gesture
Fundemental Design line is everywhere
IF YOU TAKE SOMETHING THAT'S CURVED AND STIFFEN IT YOU'VE MESSED UP!!!!
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